Level design og overlevelsesinstinkt
Der er en virkelig interessant pointe i at se på level design og sætte det i relation til den menneskelige psyke, hvordan fornemmer vi rum og hvordan kan man bruge denne rumforståelse til at få spilleren til at føle noget. I den her ret detaljerede artikel bliver der netop gået i dybden med det emne, og om hvordan psyke og arkitektur spiller sammen. Interessant:
Architecture has for centuries revolved around creating human experiences through space. It is only in the last century, with the dawn of the postmodern movement, that it has become so heavily focused on the form of the building instead of the experience of being within. Modernists understood that a building was an environment for the creation of experiences: Franco-Swiss architect Le Corbusier is famously quoted as saying, “The house is a machine for living in”, while Louis Sullivan expounded, “form follows function.” We can take hints from their outlooks on spatial design, especially when it comes to survival. Maslow’s Hierarchy of Needs highlights physiological needs such as food, water, and shelter as the most necessary to humans.
Good stuff.
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gostil posted this
